Industry journals for digital arts and immersive design.
Practical research and shared workflows from professionals in interdisciplinary design. Bridging the gap between creative chaos and operational order.
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Sustainable by Numbers, a practical comparison of waste and power across FDM, SLA, SLS and MJF
Waste and energy by AM process, with a simple per-part calculator
18 February 2026

Creating Immersive Gaming Experiences, A Practical Playbook For 2025
A practical, research-backed playbook for deeper player engagement
18 February 2026

Architecture Before Ground-break, Immersive Visualisation That De-risks the Build
How XR and BIM-first pipelines improve decisions before concrete is poured.
18 February 2026

Micro-fabrication meets wearables, sub-micron 3D printing that upgrades sensors, optics, and haptics for XR
Sub-micron 3D printing moves XR sensors, optics, and haptics forward.
18 February 2026

The Future of Immersive Technology, 2025 to 2030
XR pivots to smart glasses, open standards, and measurable ROI.
17 February 2026

Virtual production without an LED wall
Front projection and hybrids as practical VP alternatives.
17 February 2026

Parametric Footwear Generator, from foot scan to printable uppers and midsoles
From scan to print, a practical pipeline for custom 3D-printed footwear.
17 February 2026

Augmented Reality in Marketing, 2025, What Works and How To Prove It
AR moves from stunt to measurable tactic across retail and social.
17 February 2026

Hybrid Manufacturing, The Best of Both Worlds
Why hybrid AM-CNC matters for precision surfaces on complex parts
16 February 2026

Immersive Technology In Gaming, Five Shifts Redefining Play In 2025
XR, haptics, AI NPCs and spatial audio are reshaping games in 2025.
16 February 2026

3D Printing in 2025, from Micro-devices to Megastructures
What matters now in additive manufacturing, scale, standards, adoption.
16 February 2026

Virtual Reality in Education, what the evidence really shows.
What recent studies say about VR’s real value in teaching and training.
16 February 2026

Basics of 3D Animation, Then, Now, Next
Past to future, the core steps stay the same, the stack will not.
16 February 2026

Comparing 3D Software Options in 2025
A clear, current guide to today’s leading 3D tools and where they fit.
15 February 2026

Augmented Reality in Retail, from gimmick to practical tool
How retailers use AR to boost try-ons, product fit, and store engagement
15 February 2026

The Digital Fabric: How Virtual Fashion Became the Industry’s Next Runway
How digital couture tools and artistry are transforming the creative process.
15 February 2026
From avatar to artefact, taking a digital garment trim from CLO or Blender to a physical showpiece
ExploA practical workflow for printing functional trims from CLO or Blender
15 February 2026

AI in Additive, Optimising Designs and Predicting Failure
How AI is reshaping AM design, monitoring, and pre-press.
14 February 2026

The New Standard, Industrial AM Moves Beyond Prototyping
Series production AM, new standards and proof at scale.
14 February 2026

From Days to Minutes: The Race for Ultrafast 3D Printing Technologies
How CLIP, HARP, and liquid metal are collapsing AM lead times
14 February 2026

Beyond the Blueprint: How AI is Reimagining Level Design
AI is transforming level design from automation to artistic collaboration.
14 February 2026

The New Headset Wars, lighter optics and spatial processing push MR into the mainstream
Pancake lenses and on-device AI are reshaping mixed reality
13 February 2026

LiDAR and Volumetric Capture, The Building Blocks of a Realistic Digital Twin
How sensors and anchors make MR content stay put in the real world.
13 February 2026

Dupe culture gets institutional, what 2025’s surge means for design, law, and merchandising
How “dupes” reshaped design, legal risk, pricing, and discovery in 2025.
13 February 2026
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Interactive screens are shifting from novelty to infrastructure
When interactivity helps people learn, not just touch.
13 February 2026
Peer Review in Digital Arts: Adapting Academic Validation for a Practice-Based Field
A methodological review of peer review models adapted for digital arts practice.
5 November 2025
The Invisible Contract: Why Freelance Digital Designers Remain Structurally Exposed
Examining the contractual gap between freelance digital designers and clients.
22 October 2025
Teaching Without a Template: Practice-Led Pedagogy in Immersive Design Education
A position paper on assessment frameworks in immersive design programmes.
15 October 2025