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Built for the people who make what comes next.

  • XR and games
  • 3D animation
  • Digital fashion
  • Additive manufacturing
  • Virtual production
  • Augmented reality
  • Product design
  • Architectural visualisation
  • XR and games
  • 3D animation
  • Digital fashion
  • Additive manufacturing
  • Virtual production
  • Augmented reality
  • Product design
  • Architectural visualisation
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Journals for immersive design and digital arts.

Practical research and shared workflows from people doing the work.

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  • Micro-fabrication meets wearables, sub-micron 3D printing that upgrades sensors, optics, and haptics for XR

    Sub-micron 3D printing moves XR sensors, optics, and haptics forward.

    3D Design, 18th February 2026, 12 min read

  • Sustainable by Numbers, a practical comparison of waste and power across FDM, SLA, SLS and MJF

    Waste and energy by AM process, with a simple per-part calculator

    3D Printing, 18th February 2026, 8 min read

  • Creating Immersive Gaming Experiences, A Practical Playbook For 2025

    A practical, research-backed playbook for deeper player engagement

    Games , 18th February 2026, 8 min read

  • Architecture Before Ground-break, Immersive Visualisation That De-risks the Build

    How XR and BIM-first pipelines improve decisions before concrete is poured.

    Architecture, 18th February 2026, 12 min read

  • Augmented Reality in Marketing, 2025, What Works and How To Prove It

    AR moves from stunt to measurable tactic across retail and social.

    Mixed Reality, 17th February 2026, 9 min read

  • Virtual production without an LED wall

    Front projection and hybrids as practical VP alternatives.

    VFX & Film, 17th February 2026, 10 min read

  • Parametric Footwear Generator, from foot scan to printable uppers and midsoles

    From scan to print, a practical pipeline for custom 3D-printed footwear.

    3D Design, 17th February 2026, 9 min read

  • The Future of Immersive Technology, 2025 to 2030

    XR pivots to smart glasses, open standards, and measurable ROI.

    Mixed Reality, 17th February 2026, 9 min read

  • Immersive Technology In Gaming, Five Shifts Redefining Play In 2025

    XR, haptics, AI NPCs and spatial audio are reshaping games in 2025.

    Games , 16th February 2026, 9 min read

  • Virtual Reality in Education, what the evidence really shows.

    What recent studies say about VR’s real value in teaching and training.

    Mixed Reality, 16th February 2026, 10 min read

  • 3D Printing in 2025, from Micro-devices to Megastructures

    What matters now in additive manufacturing, scale, standards, adoption.

    3D Printing, 16th February 2026, 9 min read

  • Hybrid Manufacturing, The Best of Both Worlds

    Why hybrid AM-CNC matters for precision surfaces on complex parts

    3D Printing, 16th February 2026, 8 min read

  • Basics of 3D Animation, Then, Now, Next

    Past to future, the core steps stay the same, the stack will not.

    CG Animation, 16th February 2026, 12 min read

  • The Digital Fabric: How Virtual Fashion Became the Industry’s Next Runway

    How digital couture tools and artistry are transforming the creative process.

    Fashion, 15th February 2026, 8 min read

  • Comparing 3D Software Options in 2025

    A clear, current guide to today’s leading 3D tools and where they fit.

    3D Design, 15th February 2026, 12 min read

  • From avatar to artefact, taking a digital garment trim from CLO or Blender to a physical showpiece

    ExploA practical workflow for printing functional trims from CLO or Blender

    Fashion, 15th February 2026, 12 min read

  • Augmented Reality in Retail, from gimmick to practical tool

    How retailers use AR to boost try-ons, product fit, and store engagement

    Mixed Reality, 15th February 2026, 8 min read

  • From Days to Minutes: The Race for Ultrafast 3D Printing Technologies

    How CLIP, HARP, and liquid metal are collapsing AM lead times

    3D Printing, 14th February 2026, 10 min read

  • Beyond the Blueprint: How AI is Reimagining Level Design

    AI is transforming level design from automation to artistic collaboration.

    Games , 14th February 2026, 6 min read

  • AI in Additive, Optimising Designs and Predicting Failure

    How AI is reshaping AM design, monitoring, and pre-press.

    3D Printing, 14th February 2026, 14 min read

  • The New Standard, Industrial AM Moves Beyond Prototyping

    Series production AM, new standards and proof at scale.

    3D Printing, 14th February 2026, 11 min read

  • The New Headset Wars, lighter optics and spatial processing push MR into the mainstream

    Pancake lenses and on-device AI are reshaping mixed reality

    Mixed Reality, 13th February 2026, 10 min read

  • Dupe culture gets institutional, what 2025’s surge means for design, law, and merchandising

    How “dupes” reshaped design, legal risk, pricing, and discovery in 2025.

    Fashion, 13th February 2026, 12 min read

  • LiDAR and Volumetric Capture, The Building Blocks of a Realistic Digital Twin

    How sensors and anchors make MR content stay put in the real world.

    Mixed Reality, 13th February 2026, 10 min read

  • Interactive screens are shifting from novelty to infrastructure

    When interactivity helps people learn, not just touch.

    Mixed Reality, 13th February 2026, 9 min read

  • Peer Review in Digital Arts: Adapting Academic Validation for a Practice-Based Field

    A methodological review of peer review models adapted for digital arts practice.

    Research Methods, 5th November 2025, 10 min read read

  • The Invisible Contract: Why Freelance Digital Designers Remain Structurally Exposed

    Examining the contractual gap between freelance digital designers and clients.

    Professional Practice, 22nd October 2025, 9 min read read

  • Teaching Without a Template: Practice-Led Pedagogy in Immersive Design Education

    A position paper on assessment frameworks in immersive design programmes.

    Pedagogy, 15th October 2025, 8 min read read